AI Insights · Timothy · January 2022
Top 5 Dynamic Games on iOS in South Africa Q4 2021
Analyzing the performance of the top 5 dynamic games on iOS in South Africa during Q4 2021, showcasing trends in downloads, revenue, and active users.
In Q4 2021, the top 5 dynamic games on iOS in South Africa demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on Sensor Tower data.
Roblox saw a fluctuating revenue trend, starting at approximately $23.4K in early October and dropping to around $9K by the end of the month. However, it rebounded to peak at about $24.5K in early November, finishing the quarter with a steady increase to $19.2K in the last week of December. Weekly downloads for the game showed a gradual increase, starting at around 2K and peaking at approximately 3.1K by the end of December. Active users displayed a consistent pattern, maintaining around 38.9K initially and ending the quarter at about 42.9K.
Homescapes exhibited a steady revenue rise, beginning at $10.4K and reaching a high of about $13.6K in the final week of December. The game’s downloads, however, showed a declining trend, starting at around 2K and tapering off to approximately 917 by the end of the quarter. Active users also displayed a downward trend, starting from 22.4K and decreasing to around 18.9K by the end of December.
EA SPORTS FC™ Mobile Soccer had a relatively stable revenue pattern with minor fluctuations, starting at $976 and peaking at around $1.6K in early October. It ended the quarter with about $422 in the last week of December. Downloads fluctuated as well, starting at 1.7K, dropping mid-quarter, and then reaching a peak of approximately 2.1K by the end of December. Active users remained fairly stable, starting at 9.4K and ending the quarter at about 9.1K.
Dream League Soccer 2024 showed an inconsistent revenue trend, starting at $2.5K and experiencing peaks and troughs throughout the quarter, ending at around $2K in the last week of December. Downloads began at around 812 and saw a peak at approximately 1.6K by mid-December, closing the quarter at 1.5K. Active users demonstrated a stable trend, starting at 13.1K and ending the quarter at about 13.1K.
K-Games Challenge had an initial surge in downloads, peaking at 6.6K in early October, but then saw a sharp decline to around 12 by the end of December. Active users mirrored this trend, starting at 6.4K and dropping to 77 by the end of the quarter.
This data, sourced from Sensor Tower, provides a comprehensive view of the performance of these top dynamic games on iOS in South Africa during Q4 2021. For more detailed insights, visit Sensor Tower.